Sunday, April 4, 2010

Single Path Selection Lag Illustrator...

Running OSX on a MacBook Pro

Illustrator CS4 up to date

4gb Ram

No significant performance issues anywhere else.


Does this happen to anyone else?

Draw a path.?Deselect the path.?Use a single click to select the path with the selection tool.

For me Illustrator hangs for about 5 seconds, bring up the spinning ball before I can continue working.

If I marquee select the path, the program does not hang.?I have an illustration with thousands of paths, I can marquee select the whole thing and move it immediately with no lag, but if I make a single click selection on any path, the program lags.

Do other people have this problem or is this an isolated case.

Thanks for your help.

Kyler

''there was an error opening this...

I get the following message every time I try an open some of my saved PDF files in Adobe Reader 9

''there was an error opening this document. the root object is missing or invalid.''

these files are not down loaded from a website, they are files I greated some time back and I have not opened in a while.

I am runing window XP and this dos not happen with all my PDF files.

can you help.

James

''there was an error opening this...

Sounds like the files are corrupt. Time to restore them from a good backup.

Robohelp 7 hangs on loading new project

I am using Robohelp 7 with Technical Communicator on a Windows XP 32 bit system, os version 2002 SP3

As of late, I have been unable to open a new project with Robohelp 7. I can open existing projects- just not new ones.

When I attempt to create a new project, watching the bottom left window, Robohelp hangs- I see a fully white screen with the title bar appearing disabled. So far I have waited up to two hours.

Troubleshooting steps:

I have attempted to build projects in different directories.

I have cleaned out recent directories that help projects were built in

This issue presented itself when I was actually trying to record a demo using Robohelp with Adobe Captivate, for what it is worth.

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  • Flash Not Displaying As Expected.

    Hi,

    I created a .FLV file and the required HTML page and link to this from a hyperlink.?In FireFox I'm asked if i want to open this file in the default player or choose from a list, my default is realplayer, and the video plays OK.?In I.E. 8 all I get is awindow stating DONE. I have copied all the .swf files to the root, the scripts folder and the folder containing the FLV files.?Any ideas as to why this flash file will not open as expected, code shown below:

    %26lt;/script%26gt;%26lt;noscript%26gt;%26lt;object classid=''clsid:D27CDB6E-AE6D-11cf-96B8-444553540000'' codebase=''http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0, 0,0'' width=''320'' height=''240'' id=''FLVPlayer''%26gt;
    ?%26lt;param name=''movie'' value=''FLVPlayer_Progressive.swf'' /%26gt;
    ?%26lt;param name=''salign'' value=''lt'' /%26gt;
    ?%26lt;param name=''quality'' value=''high'' /%26gt;
    ?%26lt;param name=''scale'' value=''noscale'' /%26gt;
    ?%26lt;param name=''FlashVars'' value=''%26amp;MM_ComponentVersion=1%26amp;skinName=Clear_Skin_1%26amp;streamName=Flash/cranes%26amp;aut oPlay=true%26amp;autoRewind=true'' /%26gt;
    ?%26lt;embed src=''FLVPlayer_Progressive.swf'' flashvars=''%26amp;MM_ComponentVersion=1%26amp;skinName=Clear_Skin_1%26amp;streamName=Flash/cranes %26amp;autoPlay=true%26amp;autoRewind=true'' quality=''high'' scale=''noscale'' width=''320'' height=''240'' name=''FLVPlayer'' salign=''LT'' type=''application/x-shockwave-flash'' pluginspage=''http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFl ash'' /%26gt;
    %26lt;/object%26gt;%26lt;/noscript%26gt;

    Thanks,

    Mark

    Flash Not Displaying As Expected.

    Any ideas, anyone?

    Passing argument to, when using one...

    I had a class that I was passing a simple argument to like so:

    var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);

    addChild(quiz_1_2);

    I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:

    1136: Incorrect number of arguments.?Expected 0.

    Obviously this is because the class created by flash does not except an argument. Does that mean, I would have to create a seperate class for each of the movies that use that class? And if so, what would I have to do in that class for it to except the parameter and pass it on to my base class?

    Thank you very much for any help with this!!!

    Passing argument to, when using one...

    use the super() function and pass your parameter.?but you still might get a runtime error but i don't think that will cause a problem.

    Passing argument from a when using one...

    I had a class that I was passing a simple argument to like so:

    var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);

    addChild(quiz_1_2);

    I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:

    1136: Incorrect number of arguments.?Expected 0.

    Passing argument from a when using one...

    Do you have the base class extending MovieClip?

    Also, once you do that you will make instances of the sub class... so if your clips class name is penny, and the base class is CaseStudyQuiz you could do:

    var a = new penny();

    If you then wanted to init some function in your base class you could have an init method in it:

    a.init(2);

    hth

    Passing argument from a when using one...

    Please show the code for CaseStudyQuiz class constructor.

    What does function CaseStudyQuiz expect?

    Sorry, I wasn't in reach of a computer over the weekend.

    My constructor function looks like this:

    public function CaseStudyQuiz(corretOne:uint):void

    {

    correctAnswer = corretOne;

    initBtns();

    initAnswer();

    quizTimer = new Timer(1000, 6000);

    quizTimer.addEventListener(TimerEvent.TIMER, timerCheck);

    quizTimer.start();

    addEventListener(Event.ADDED_TO_STAGE, mousemoveF);

    }

    Constructor looks good. Can you post how you wrote functiond timerCheck and mousemoveF - how you pass arguments into them.

    I attached the whole class. Thank you so much for helping me here!

    The issue is that this is the base class and I would like to now have to write a custom class for each MC I want to use this with.

    I just tested your class the way you instantiate it works perfectly. Of course I commented out all the references to the objects that are on stage or library.

    It seams that the error you describe comes from elsewhere.

    Well it wasn't passing the parameter from the MC class to the base class. Maybe I was not very good at explaining it. This post does a better job at what I was trying to explain.

    http://stackoverflow.com/questions/680019/passing-parameters-to-constructor-for- an-as3-auto-created-asset-class

    Here is what I did instead of passing the parameter directly and this seems to work.

    I took all the code from the constructor function of the base class, i.e. CaseStudyClass and put it into a new method called: initQuiz.

    Then when I instantiate the movie clip, I did it like this:

    var quiz_1_2:Quiz_2_1 = new Quiz_2_1();

    addChild(quiz_1_2);

    quiz_1_2.initQuiz(2);

    And that solves the problem for me!

    Thank you so much for the help!!!

    I am glad you found a solution. But...

    Do your changes mean that for each instance you have a separate class? If so, it sort of, defies the purpose of OOP one of conveniences of which is recycling objects.

    Why could not you add the method initQuiz() to your original Quiz class and then reuse it:

    var quiz_1_2:Quiz = new Quiz();

    addChild(quiz_1_2);

    quiz_1_2.initQuiz(2);

    var quiz_1_3:Quiz = new Quiz();

    addChild(quiz_1_3);

    quiz_1_3.initQuiz(3);

    etc...

    I still believe that your original approach is much better and the error was not related to the Quiz class.

    No, I only have one class. That was really important to me, as yes I agree, that would completely defeat the purpose.

    I am doing this:

    var quiz_1_2:Quiz = new Quiz();

    addChild(quiz_1_2);

    quiz_1_2.initQuiz(2);

    var quiz_1_3:Quiz = new Quiz();

    addChild(quiz_1_3);

    quiz_1_3.initQuiz(3);

    etc...

    So all is good in OOP world!

    Thank you so much for the help!!!

    Wait!

    I am doing this:

    var quiz_1_2:Quiz_2_1 = new Quiz_2_1();

    addChild(quiz_1_2);

    quiz_1_2.initQuiz(2);

    var quiz_1_3:Quiz_1_3 = new Quiz_1_3();

    addChild(quiz_1_3);

    quiz_1_3.initQuiz(2);

    etc...

    Yeah, and this is what I was talking about. The approach in your previous post when you instantiated Quiz make more sense to me.

    In addition to what I said before, it looks like you differentiate the objects by two integers, so nothing prevents you from passing two variables into initQuiz() method (just add an argument in the class):

    var quiz_1_2:Quiz_2_1 = new Quiz();

    addChild(quiz_1_2);

    quiz_1_2.initQuiz(1, 2);

    var quiz_1_3:Quiz_1_3 = new Quiz();

    addChild(quiz_1_3);

    quiz_1_3.initQuiz(1, 3);

    why is my image printing out negatively?

    my image is fine on screen and then when I go to print preview, it is the negative (or something like it).?I didn't check off ''negative'' in output either.?why is this doing this? PLEASE HELP ME!!!! thank you.

    why is my image printing out negatively?

    Well at this point I would suggest grabbing a crayon.

    why is my image printing out negatively?

    can someone please help me??!!!

    does it help to note that I am using CS4??I tried the same file on a co worker's CS2 version and it was fine.?this sucks.?is there a way to fix this?

    Somewhere in your printer driver settings (not the Photoshop print settings), it is set to print negative.

    That, or your printer driver has a massive bug in it.

    Did you go through ALL the possible places that can have a neg setting in the printer setup??There are a lot of separate places where print settings reside.

    Also, some printers used to do this when sent a cmyk jpg, although I have not seen that for a long, long time...

    I don't know your experience level, but sometimes people confuse 'reverse' and don't realise it means negative.

    Is it just one file or every file?

    Is it all apps?

    Is it spot colour?

    Did you print from the same app on both machines (but only diff versions)?

    Is it 16 bit?

    You haven't given much background info...

    Hello,

    No, I'm afraid I didn't go through all the places that may have a neg setting - I only know of the printer dialog box.

    The CMYK thing might be it - I have to check it. I did at one point change the image to CMYK and then back to RGB but I'm using a new printer - Canon IP4600.

    Not all apps, just Photoshop

    yes, I printed from photoshop on both machines, just different versions of photoshop

    not all files, just some

    I believe it is 8 bit.

    what do you think?

    thank you (to everyone)

    Umma

    Print the file to the Adobe PDF printer. This will produce a PDF output. Is the image wrong in the PDF?

  • face cosmetics
  •